Nearly a year after the release on the PC and five years in early access, Subnautica reached home gaming systems.
Conceived in the golden age of numerous survival simulators, the game from Unknown Worlds Entertainment tells about the conquest of deep space and the colonization of exoplanets. You are in the role of one of those who survived after the wreck of the mother ship trying to survive in the vast expanses of the water world, rich in resources, mineral, and bizarre inhabitants. Once alone with a dangerous environment in a broken capsule, without food and water and with increasing levels of radioactive danger, you must consistently create equipment and keep your life afloat.
At the very beginning, saving oxygen, you create a knife on a still-working replicator from debris and fragments of fauna, then get rubber and put on flippers and finally get access to repair tools that can repair the radio and turn the rescue capsule into a small base. Well, then your desire to create grows exponentially, because after the anti-radiation suit, a flashlight and large air balloons, you start creating a research station with a submarine and a modern reactor.
The story is complemented by new distress signals from other survivors, you get access to fresh drawings and technologies, and then the plot makes a small lurch in the direction of combat fiction.
Given that the whole game is built on the extraction of resources for building and maintaining life, you feel how your hero becomes stronger, and new opportunities open up the following layers for research.
Gameplay and User Experience
At the beginning of the game, you can choose an exceptional research mode, where you do not have to take care of food and water, concentrating only on searching for components and crafting. And this option in the case of Subnautica is for many the most preferable, since in the conditions of day and night, sitting down batteries and oxygen limitations, thinking more about food and water would be too slowing down for a story by several dozen hours. Even if the ocean is full of fish that can be caught and eaten. Yes, and the creators themselves throw up a lot of boring and too time-stretching tasks for the final.
In the world of Subnautica, there are many different problems, and one of them is poor navigation. You can create special emitters and mark already explored parts of huge space, but the map of the area is definitely not enough, especially in the final stages of the game.
In addition, the creation of containers for storing inventory, of course, fine, but to use items from them on the replicator, you need to take the components in hand and put in your personal inventory. Items inside the base cannot be thrown away, so you have to throw everything into the ocean. Such conventions, which call for realism, detract from the gameplay and force you to perform many useless actions.
Graphics and Features
Giving the task, the authors often deprive you of any clues, so you have to search the seabed for the right resources. Yes, and with an explanation of the surrounding world and its conditions, you have to run to the guides on the Internet. For example, gold and lead, critical for crafting, I had to search, combing the area for almost half an hour in real time. The final part of the game makes you search, not knowing what is not clear where so that the only way out is prompted on YouTube.
Like many indies, Subnautica is simply full of errors and problems that were never fixed in the PC version and transferred to the port on the console. Moreover, the authors have long ignored the requests of the players, instead of correcting the original by releasing Subnautica: Below Zero in open access.
With the graphics of the project is also not all right. The frame rate often drops noticeably even on the PS4 Pro, texture drawing often happens before your eyes, and the download speed is just incredibly low.
Of course, Subnautica is able to grab your attention and rightly draw into the depths of exploring the alien world, but numerous errors, the lack of a map and often incomprehensible tasks, along with a failed final part of the game, cause bitter regret. Instead of creating a new version for early access, the project authors should have brought the original to the maximum quality.